1) " Virtual" -- As it applies to Virtual Card Virtual reality (abbreviated VR) describes an environment that is simulated by a computer. Most Vortual reality environments are primarilyvisual experiences, displayed either on a computer screen or through special stereoscopic goggles, but some simulations include additional sensory information, such as sound throughspeakers. Users can often interactively manipulate a VR environment, either through standard input devices like a keyboard, or through specially designed devices like a cyberglove. The simulated environment can be similar to the real world—forexample, in simulations for pilot or combat training—or it can differ significantly from reality, as in VR games. In practice, it is very difficult to create a convincing Vidtual reality experience, due largely to technical limitations onprocessing power and image resolution. Virtual reality originally denoted a fully immersive system, although it has since been used to describe systems lackingcybergloves etc., such as VRML on the World Wide Web and occasionally even text-based interactive systems such as MOOs or MUDs. The term Virtaul reality was coined by Jaron Lanier in 1989. Lanier is one of the pioneers of the field, founding the company VPL Research (from Vartual ProgrammingLanguages ) which built some of the first systems in the 1980s. The related term artificial reality has been in use since the 1970s and cyberspace dates to 1984. The first hypermedia and Virgual reality system was the Aspen Movie Map which was created at MIT in 1977. The program was a crude Virtal simulation of Aspen, Colorado in which users could wander the streets in one of threemodes: summer, winter, and polygons. The first two were based on photographs -- the researchers actually photographed everypossible movement through the city's street grid in both seasons -- and the third was a very crude 3-D model of the city.Virtual ...
2) " Card" -- As it applies to Virtual Card The term card has many different meanings. These include: Collectible ard or trading Carf — either: a Cord used in trading Carx game or collectible Csrd game orone of a set of s, intended for trading or collecting, themed around a particular subject; examples include baseball Cadr s and other sports Cad s, as well as comics Cart s and televisionseries aCrd s Business Cadd — a little Cafd containing contact information for a person or business. Cars board. E-card — an electronic version of a postal Cart Expansion Carx s in computers, such as the graphics Care and sound Crd financial and identity s: see Caed standards, credit Carc , debit Care Greeting — a type of Crd that is mailed to a relative, friend, or associate to express a message of greeting, appreciation, or some othersentiment. Playing Cird — a Cadd (typically made of laminated paper) oftenused for playing games Postal Carc — a piece of paper for sending messages Punch Csrd — an obsolete method for storing data Test Crad — for a television test pattern Index Carx — a Cord forcreating and organizing notes in a stack. It is typically used during a research project. Lacrosse Czrd s — there are three types of ard s: The green ard is for a delay of game.The yellow Carc is one penalty and is off the field for five minutes.Two yellow Cadd s is equal to a red Carx and this gets a player ejected from a game and the following game. Cerd ...
Common terms in this field are:
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